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Old Mar 03, 2007, 04:53 AM // 04:53   #1
Desert Nomad
 
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Default Mediator

Mediator (MD):
-"I fight for no side except for both sides", Tempest of Peace
We show Penance to those who Speaks(attacks).


Story/Background:
-Coming Soon^^....


Skill and Boss Color:
-Wine Red.


Emblem:


-Wine Red Heart


Followed God/ess/s:
-Dwayna and Balthazar


Racial Availability:
-Human, Charr and Norn


Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-3 pipes of energy.


Armour:

Headgear
-Mantra(those things at the back of their head)

-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70

Insignia:

Tempest's
-Bonus Armor +15 (vs. Elemental Damage)

Penance's
-Bonus Armor +15 (vs. Physical Damage)


Weapon:

Katra(req. 9 Martial Arts)
Blunt Damage 9-21
(1st-5th attack) Effect
Reswing 0.59 seconds
Melee/Range



Example:

Immortal Earth(Req. 9 Martial Arts)
Earth Damage 9-21
(attack1)10% chance to cause knockdown
(attack2)Earth damage 15-22
(attack3)Block 25% for 1 sec
(attack4)Earth damage 12-24, 5% additional crit. chance
(attack5)2.2 seconds before you can attack again.
Reswing 0.59 seconds
Melee


Premise:
-The Mediator Specializes in Stances which causes Conditions and gives you Ability to use other skills or combos. Other than that this CC can Alter or Duplicate once self also this CC can Counter Attacks. Which makes it a Formidable Tank or Farmer^^. Lasty their weapon the Katra which gives them special abilities in battles.


Attributes:

Eightfold Inquisition
-For each rank of Hachifusa Technique, Your Maximum Health increases by 5 points.

Martial Arts
-Specializes in dealing with Katras.

Karma Inquisition
-Specializes in Stances and Countering Attacks.

Meditation
-Specializes in Self-Protection and Self-Buffing.


Skill Listing:

Eightfold Inquisition

Hachifusa Feral[Elite]
-Form, 15e|3C|60r : For 45-60 seconds you move and attack 33% faster and you strike for 15% more but you gain 25% chance to miss. After this Form ends this skill is recharged for 120 seconds.

Martial Arts

Tornado Kick
-Hand Attack, 6a : Strike Adjacent foes 5 Times. Tornado Stance needed.

Roundhouse
-Hand Attack, 4a : Strike Target foe Twice and target foe is Knocked-Down for 1-3 seconds. Roundhouse Stance needed.

Tornado Stance
-Stance, 10e|20r : For 15-30 seconds, Whenever you Strike, you gain 15-33% to Strike Nearby foes.

Roundhouse Stance
-Stance, 10e|20r : For 30-45 seconds, Whenever you Strike you gain 25% Chance to Knock-Down.

Karma Inquisition

Grappler's Stance[Elite]
-Stance, 10e|60r : For 12-25 seconds you have an additional 33-66% chance to counter melee attacks.

Blind's Penance
-Mantra, 5e|60r : For 15-25 seconds, Whenever a foe hits you with 50 or higher damage that foe is Blind for 6-12 seconds.

Crippler's Penance
-Mantra, 5e|45r : For 15-25 seconds, Whenever a foe hits you with 50 or higher damage that foe is Crippled for 9-15 seconds.

Meditation

Chakra Temple[Elite]
-Stance, 10e|1/4c|60r : For 12-21 seconds, Damage you take is halved but whenever you take damage you lose 50-15 Health and 1 Energy.

Restore Chakra
-Skill, 5e|1/4c|5r : Heal yourself for 5-17% Health and Energy.

Cleanse Chakra
-Skill, 5e|3/4c|15r : Sacrifice 9-2% health and you are healed from All Ailments.


Functions:
-Eightfold Unquisition is your Special Ability.
-Martial Arts is your Offense.
-Karma Inquisition is your 2nd Offense/Defense.
-Meditation is your Defense.

Counter System
-When Countering. Whenever you are targeted by an attack, you take 50% less damage but the attacker takes 50% of the amount he/she dealt to you.

Katra Weapon System
-A new type of weapon unlike any type of weapon this one has the most mods and effects. Even if there is no upgrades.

Mantra System
-A Skill which deals conditions to attacking foes.

Preparation Stance
-A Stance which is needed to deal the following attack skills.


Strengths:
-Could be a Formidable Tanker.
-Has Strong attacks.
-Weapon can deal a lot of effects on self and enemies.


Weaknesses:
-Must be hit for 50 or higher damage for to skills work.
-Need to be hit for skills to work.
-Need some Stances for other skills to work.
-You could only 1 Stance at a time.


Pictures:



-------------------------------------------------------------------------------------------------

More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jul 25, 2007 at 01:42 PM // 13:42..
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Old Mar 03, 2007, 05:13 AM // 05:13   #2
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maybe its just me.... but alot of your CC sound/feel/play very alike one another, that many of your CC seem similar.

Well, atleast you are a good writer, much better than what I could write, and at such young age too. And find good pictures... so keep it up.

Last edited by actionjack; Mar 03, 2007 at 05:44 AM // 05:44..
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Old Mar 03, 2007, 05:38 AM // 05:38   #3
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Thanks and alike what^^?
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Old Mar 03, 2007, 12:09 PM // 12:09   #4
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Upgraded a bit^^.
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Old Mar 03, 2007, 08:13 PM // 20:13   #5
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You had a diferent picture at first I believe, this one is mutch, mutch, mutch, ....$100 later.... mutch better.

First of all don't use claws, they are far to mutch like daggers IMO, in D&D they actually have exactly the same stats.
As for the gauntlets, why are you taking the easy way out? Gauntlets have been sugested several times, but do not really cover what martial arts should really be.

Have you thought of katras? each form of martialarts has several 'combos' these are called katras, and in their most simple form are memorised orders of Punsh-Block-Kick-Duck-Rising Bear technique, as lenght is variable there are a infinate amount of possible combinations.
Instead of having actuall weapon to equip for unarmed combat, you have a katra to equip, this would be written on a piece of paper and look like a rune with the picture of a person kicking/punshing on it.

Tremor of the monkey
(Requires 9 Martial Arts)
(attack1)Blunt damage 10-15
(attack2)Evade 50% for 1 sec
(attack3)Blunt Damage 9-24
(attack4)1.8 seconds before you can attack again.
Reswing 0.9 sec
Range melee

Stone's Rumble
(Requires 9 Martial Arts)
(attack1)10% chance to cause knockdown
(attack2)Blunt damage 15-22
(attack3)Block 25% for 1 sec
(attack4)Blunt damage 12-24, 5% additional crit chance
(attack5)2.2 seconds before you can attack again.
Reswing 1.1 sec
Range melee

They would be as diferent or even more than the ranger bow types, differing in attack effects amounts and speeds, it is about time we had another class with differing weapon stats.

I'm sure your wondering, "But would it not look bad to not carry an item?"
The look of a catra is not in a static item, each type of katra changes the animations of your character.
You would have katras that are very extravagant, with lots of jumping and spinkicking as you attack(that would be 'the better skins')
There would also be ones with a more down to earth animation, less jumping but lots of hand and arm movement(yet kue do like)
Or ones that are american show wrestling like.

The upgrade items could be called studies and trainings, such as Zealous Traing, and Study of Fortitude.

Though it probably harder to implement than a boxing glove is, it is much deeper and far more interesting than gloves.

I know that a katra has a begining 'stance', but as it is to be implemetned as a weapon, I'm hoping to ignore reality(your character could still take the katra stance, stance skills do not have a animation connected to them) the last attack that locks it, is suposed to be the time needed to return to the beginning stance so you can start over.

For the attacks, WHY ADRENALINE?
They are Mediators(peace makers) or higly disiplined martial artists, adrenaline resembles rage and unleased anger.
It does not fit the peacefull nature or the phylosophy of controlled distruction.
Also I would like to suggest skills or stances that cause a effect on the next critical hit(and then end), that way you would adress the link they should have with assassins the other hand to hand using profession.

Quote:
-"I fight for no side except for both sides", Tempest of Peace
We show Penance to those who Speaks(attacks).
Quote:
"We say, make war f--k love!"
"We say, peace minus 1!"
"Fourteen year olds have guns."
OMG that was...so...so... that song came on my radio-stream while I was writing O.o

But as the point I'm making with it, they have little in the aggresiveness dampening you would expect from a negotiator.
Protection prayers ahs pacifisem and its eilite brother, thes are rarely used, but could be a major advantage/function of a class that was fit to use them.

As for the stance attibute, Anet has as of yet not made a atribute that had only 1 skill type in it and was NOT an weapon attribute, I'm not sure it would work either.
A sort of univesal communications/mental communicating attribute IMO adresses their Mediator immage more acuratly, as mediating often is translating.

As for the primary I have no idea what a Hachifusa is, but it's probably something about morphing.
But I'm pretty sure morphing and countering have little in common, also countering and mediating are contradictairy as you would only piss your attacker off more.

You have gotten good trough practice and repetition, but IMO you fire off these CC's at too high a rate, this one wasn't done yet, it looks like a fuse of 2 or more half ideas.(the katra thing is a half idea I still have laying around)

It's really not bad, but of the ideas you need to chose a main one and make sure the rest of the class fits it, otherwise the body will reject the transplant.
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Old Mar 04, 2007, 09:34 AM // 09:34   #6
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Was that song a Hippie song?
How wierd, the coincidence and song^^.
And also I added the Katra, nice idea btw^^.
The Stance Mastery is an attribute used for dealing damage to foes who hits you it's kinda like a karmatic effect I think karma goes with the Mediator.
I added Andrenaline cause it's melee^^.

Last edited by [M]agna_[C]arta; Mar 04, 2007 at 09:45 AM // 09:45..
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Old Mar 04, 2007, 09:39 AM // 09:39   #7
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Oh, yeah!
Hachifusa means Eightfold I went with the Hachifusa cause it sounds nicer.
Why Hachifusa in choosing the attb.?:
Cause this makes the CC Eightfold stronger with the Shapeshifting and also countering^^.
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Old Mar 04, 2007, 02:33 PM // 14:33   #8
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No actually its metal, GSP the song is called peace minus 1, not that great a song but very apropriate when the peasemakers seem to do the opposite.

I see you have taken to the idea on katras, how did you mean the 'Earth Damage 9-21' to work?
If you mean on adding it with each attack and stacking the blunt damage bonus to it that would be way over powered.
They way I meant it not all attacks where actual attacks, just actions you do one after another for the katra.
10% knockdown is pushing your foe, then you give him a knee in the stomach for 15-22, 1 hand out front to have chance to block and then a hard right.

Not all attacks hit the foe therefore not all of them do damage, this alows the attack speed to be much higher than otherweapons while still dealing good damage, because speed at which this damage is applied is actually lowered by the amount of non damage attacks in the combo.

But as knockdown is powerfull I may have made that first attack a little too useless, if you add earth damage to its effect it might be much more interesting.

Actually only 1 out of 3 melee classes uses adrenaline thus far. It might be a good idea to have the next melee class use adrenaline evening out the balance at 2/4.
In that I think you have chosen to go for the martial artist immage over the negotiator immage.
Given that both identities are cool I can support that, I would have gone with the peacemaker just because there are less other CC's that have adresses such a identity.

But with a martial artist, adrenaline could be used there are plenty of fighting styles that work well with adrenaline, actually that you chose the Stone's Rumble katra, the one I had actually meant as a american show wrestling like one is a example of what would work well with adrenaline.
(The other one was suposed to be the haitian guy from the movie Kumite)

For the stance atribute, name it Karmatic Conduct or something, so it can use other skill types that stances, that would allow for more spread which helps balance the atribute and the class.

While terarairy power and countering might not really fit a negotiator, it does fit a martial artist so it's fine, never seen a martial artist that changes shape before though(especially not into the temple 2 summon from final fantasy 10, BTW was I doing something wrong; that one and most of my summons where pretty gimpy compared to the same ones you get to fight from that other summoner out on the road to the thingy forest)...

The duplicate self on the other hand is a nice kung-fu movie reference, I like it, bit more energy or bit more cast might be needed to balance it, but still nice.

Still I say, change the class to fit one of its identities that way you can pull function from that.
As you said you where not sure the class had a specific function;
Because it is a weapon class, the function automatically is damage dealing, but they will need an additional function to go along with that(or they wil just be a copy of wariors or sins), this function should really be determined through the majorety of their skills(just like a paragon has a majorety of his skills as team support shouts and chants, to go allong with his ranged damage dealing function)
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Old Mar 04, 2007, 04:51 PM // 16:51   #9
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This one change a bit from my last view. Seem change to more of a MA than a caster (or maybe I was just not reading closely the first time)

Anyhow, yeah, listen to your elder (old man System_crush).

A bit hard to search for with this fourm's search engine, but a there are no sortage of MA class around. (I think System wrote one befoe too) Not saying you shouldn't do one, but you should also consider what is the they lack befoe, and use that to better improve your idea.
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Old Mar 06, 2007, 10:02 AM // 10:02   #10
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What is a MA?
And you thought this was a Caster?
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Old Mar 06, 2007, 11:00 AM // 11:00   #11
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OLD!!!!!!
/me assumes a feutal possition in a corner and cries

MA is Martial Artist as the name is in plenty of games there is plenty of gamers that shorten it as that, though I also know it a the skill martial arts used to determine your chance to hit damage death and the additional damage on a critical hit when fighting unarmed in AO.

That brings me to think: in GW there is no(t yet an) effect that increases the damage dealt on a critical hit. Its pretty fitting into 8* power.

But you named it mediator, that means conflict solver, commonly stereotyped as a user of words and language; that does not conjure the image of a physical attacker, much more of a spellcaster(mostly one that uses hexes and enchantments instead of direct damage)
I thought it was a spellcaster before I read it too, when I saw the first picture of the girl in white elementalist like armour even more so.

Well independent of my age I think both identities have a shot, MA's are les original but all in all cooler.
Mediators/negotiators are original and can turn out quite nice, IMO they have a narower identity, as their identity is their job/function.
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Old Mar 06, 2007, 11:18 AM // 11:18   #12
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What is AO and IMO^^?
I chose the name Mediator cause it sounds nice.
And also this CC is a Tanker which causes Karma(check Stance Mastery) to foes.
Poor Old Man keeping his true age a secret^^.
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Old Mar 06, 2007, 04:45 PM // 16:45   #13
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I would expect a class called mediator to be more of a spell caster with a twist. The twist being he is melee, cause let's face, kinda hard to mediate if your standing in the back. Most skills should be touch-range skills or at least short range(half of aggro circle to be precise). Maybe throw in some shouts that disable. Should also have enchantments and hexes along the lines of pacifism.

Instead of the stance tho, because I agree with what System Crush said, you have the Karma effect be part of the armor. With each peace causing a condition depending where you are hit. Each peace can have any conditon you chose. The duration will be determined by what peace, shorter duration on chest and leggings(max of 2 seconds), longer duration on feet, hands, and head(max of 5 seconds). Insignias could increase these durations by 1 second on chest and leggings, and max of 3 on feet, hands and head. Blindness would probably be most popular so maybe some balance changes would be implemented to fix this. Maybe instead of every attack it gives like a 20% chance to or something. In fact, you could have one set of armor that gives a 40% chance to inflict a random condition to attacking foe(maybe less). These effects would only work on melee attacks tho.
Names:
Barbed(Bleeding10%) Mediator's Armor-5 second bleeding
Blunt(Dazed10%) Mediator's Armor-2 second dazed
Toxic(Poison10%) Mediator's Armor-4 second poison
Feral(Disease10%) Mediator's Armor-2 second disease
Dusty(Blind10%) Mediator's Armor-2 second blind
Famished(?)(Weakness10%) Mediator's Armor-3 second weakness
Sneaky(?)(Crippled10%) Mediator's Armor-4 second cripple
Fiery(Burning10%) Mediator's Armor-2 second burning
Cruel(Deep Wound10%) Mediator's armor-2 second duration
Supreme Mediator's Armor(20% chance for random condition)-2 second for any condition given or use the above stated durations.

EDIT:
Adjusted chances, little too high.
Added Burning(knew I forgot one...) and Deep Wound(2 apparently...)
These upgrade could either be inherent armor bonus' or be insignias. If inherent, insignia's would increase duration(small amount +1 or 2 seconds) and/or give +armor based on conditions sufferd by attacker.
Maybe the stances in the Stance attribute could increase the duration of conditions u inflict

Skill Examples:
A skill that makes it so target foe cannot attack or use skills, but every time that foe is attacked, the attacker is also unable to attack or use skills for the remaining duration. Target foe remains unable to attack or use skills as well.

Another Example: You could have one that is exact opposite, an enchantement that gives target ally health and armor bonus but cannot atttack or use skills and anyone who attacks him, cannot attack or use skills. Durations would have to be short(no more than 4 or 5 seconds, and recharge time of 30seconds, maybe 15e to cast.

Another Example: A shout that interrupts all foes using a skill in (whatever is half of aggro circle[nearby?]) and disables all their skills for 5 seconds(max). Only disables the skills of those who were interrupted.

And your description for Grappler's Stance doesn't make much sense...
counter all melee attacks, 50-75% chance to counter
If you counter them all, how can you have a 50-75% chance to counter, shouldn't it be 100% chance to counter? lol
I kinda understand what your trying to say, just the wording is a little confusing.

Last edited by Soul of the Scythe; Mar 06, 2007 at 10:03 PM // 22:03..
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Old Mar 06, 2007, 06:21 PM // 18:21   #14
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Nice, those insignas would indead make a really interesting addition(20 and 40 is a bit much though imagine having full dazed or full blind, more likely difenten % for diferent conditions)
It would definatly spice things up.
The Supreme one should be limited to having only 1 on you, or perhaps all should be, eliminating you from going full dazed.

Actually I said: don't use only stances, not don't use stances for karma.
I thought of a good name for the stances atribute though: Karma Inquesition

Also half the aggro circle is in the area and that would be pretty overpowered, cry of frustration is conditional too, though I would love an elite version of that on my mesmer.

I do get it, its like evading or blocking;
For X seconds you have an aditional X% chance to counter melee attacks.
That is what it should say, it simply means that the bonus does not count for ranged attacks.

And to find my adge just click my name and see my GW guru profile.
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Old Mar 07, 2007, 08:45 AM // 08:45   #15
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I was joking.
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Old Mar 11, 2007, 08:45 AM // 08:45   #16
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Implemented Emblem
Those Icons/Avatars for a Proff.
Like the Derv the Emblem are Two Moons.
Like the Monk the Emblem is a Light Blue Ankh.
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Old Mar 19, 2007, 04:07 AM // 04:07   #17
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Function Section Improved^^!...
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Old Mar 24, 2007, 04:27 AM // 04:27   #18
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Racial Availabitily Implemented^^!...
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Old Apr 02, 2007, 07:25 AM // 07:25   #19
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CC completed^^!...

But I would still listen to you're comments of improving
P.S. I hate flames.
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Old Apr 07, 2007, 05:35 PM // 17:35   #20
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Im really sick of melee classes and concept classes all together. You have a good concept, I just feel Anet should be focusing more on making the current "weak" professions better in general, like the mesmer. If those are your desired weapons for this class in your last picture, shouldnt the type of damage be slashing? Blunt is for something striking with brute force while slashing is for things with edges that cut

Last edited by Dean Harper; Apr 07, 2007 at 05:38 PM // 17:38..
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